using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Physics.Collision;


namespace CubeWars___Demolition.Services
{
    public class gameState
    {
        /// <summary>
        /// Tipo di oggetto: 0 - Sfera, 1 - Cubo, 2 - Capsula, 3 - Cilindro
        /// </summary>
        public int objectType = 0;
        public bool gravity = true;
        public float ratius = 2;
        public float lenght = 5;
        public Vector3 boxSides = new Vector3(2, 2, 2);
        public List<CollisionSkin> floorSkins = new List<CollisionSkin>();
    }
}
